Mandatory Work Outings

One Night at Party Castle

One Night at Party Castle

Join the NPC Inc cast this Saturday for a special D&D event to celebrate the launch of NPC Inc.: Shipping & Receiving. In this anthology one-shot, everyone is getting a chance to DM as our players make their way through a magical castle where parties rage in every room. Will they make it to the lair of their strange host? Or will they be lost forever in the halls of celebration?

NPC Incorporated, Mandatory Work Outing: One Night At The Double Curse, Pt. 2

Get ready to Yee, Haw, and break a couple bottles, cuz the staff of the Double Curse is about to brawl in Part 2 of our Rowdy Roadhouse one shot! On one side of the bar, we have Phallax the alchemist, Petunia the monk, Tex the barbarian, and Durzek the rogue, and on the other side the full might of the H.O.G. Gang and a host of opportunistic criminals (and Glorg). Will our heroes be able to bring peace to the bar before other, more powerful parties join in the fray? Or will tonight’s shift be their last? Find out in the thrilling, all combat conclusion!

NPC Incorporated, Mandatory Work Outing: One Night at the Double Curse, Pt. 1

NPC Incorporated, Mandatory Work Outing: One Night at the Double Curse, Pt. 1

The Double Curse is the roughest, rowdiest roadhouse in King City. Known for its nightly brawls, loose rules, and heavy pours; the bar is hub for villains and crooks, and the staff isn’t much better. In this two-fisted, hard-drinking one shot, a rabbitfolk monk running from her heroic pedigree, a human alchemist with a passion for weird science, a human barbarian with a cool ‘tude, and a duergar rogue with sticky fingers and a poor work ethic team up for a night at the infamous wateringhole to see if they can once again make it through a shift in one piece. With so many criminals and magic villains in one room, how long will it be before one of these rough customers starts something?